The Tool:
I've been studying Zbrush for some days now, and found Sculptris just a few hours ago.
Sculptris is very handy, quick, and hassle-free sculpting application. For the purpose of making concepts or even base models for retopology later on, I find this application very useful.
It's a very easy tool for creativity, and allows you to focus on what you're creating than fighting the UI.
The idea:
Based off of Starcraft and Broodwar's image of the Protoss, and combining it with Starcraft 2's more human-like features, I've decided to go for this structure.
I've always felt the Protoss were supposedly alien, and would love to keep those things in.
Purpose:
This model will be used to create the mid-res model, which will be for cinematic purposes.
dat ass
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