Tuesday, August 23, 2011

Modeling the Characters




The Tool:

I've been studying Zbrush for some days now, and found Sculptris just a few hours ago.

Sculptris is very handy, quick, and hassle-free sculpting application. For the purpose of making concepts or even base models for retopology later on, I find this application very useful.

It's a very easy tool for creativity, and allows you to focus on what you're creating than fighting the UI.


The idea:

Based off of Starcraft and Broodwar's image of the Protoss, and combining it with Starcraft 2's more human-like features, I've decided to go for this structure.

I've always felt the Protoss were supposedly alien, and would love to keep those things in.


Purpose:

This model will be used to create the mid-res model, which will be for cinematic purposes.

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